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Didimo

Automate your 3D character pipeline to create lifelike digital humans, avatars, and massive crowds instantly.

RatingNo reviews yet
Reviews
PricingPaid
APINone
PlatformsUnity, Unreal Engine
AddedAug 2026

Overview

Didimo is a 3D character creation and automation platform. Its primary software suite, Popul8 (available as Standalone Software or SDK), automates character generation, asset and garment fitting, and crowd management. Designed for game development, virtual worlds, and interactive experiences, Didimo provides seamless, engine-agnostic integrations with Unity, Unreal Engine, and proprietary platforms to scale production and reduce manual pipeline tediousness.

Key features

8 highlights

Crowd Generation

Automated Garment Fitting

Automated Accessory Fitting

Real-time Character Customization

Mesh Culling for Garments

Color and Texture Customization

Body Shape Morphing and Scaling

Asset Export to Unity & Unreal Engine

Pricing

Pricing not confirmed

We haven't verified a structured pricing table from the vendor's website. Check the tool's official pricing page for the latest.

Pros

  • Automatically fits garments and accessories across diverse body types and face shapes.
  • Integrates directly with industry-standard game engines like Unity and Unreal Engine.
  • Enables the rapid generation of thousands of fully-rigged, high-quality NPCs and crowds.
  • Includes a Character Editor for runtime, in-game character customization.
  • Available in both Standalone Software and SDK configurations to fit different pipelines.
  • Proven utility in major titles, such as facilitating character scalability in Cities: Skylines II.
  • Reportedly cuts character creation time by up to 70% with Popul8 Express.
  • Enables bulk-fitting, allowing users to apply new assets to all characters or fit all assets onto a new character.
  • Supports deep runtime customization parameters including body builds, species attachments, and skin tones.

Cons

  • No free-tier or free trial option is listed on the pricing details page.
  • Specific pricing figures (exact costs) are not publicly disclosed on the website.
  • No public API developer documentation is directly accessible on the website.
  • Support for proprietary engines is restricted to the high-tier Enterprise license.
  • Standard tier (Popul8 Express) is restricted to Standard Support, while Full Client Support requires the Enterprise license.

Platforms

UnityUnreal Engine

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